Maya 2018 Uv Mapping

Automatic mapping creates UVs for a polygon mesh by attempting to find the best UV placement by simultaneously projecting from multiple planes. This method of UV mapping is useful on more complex shapes where the basic planar, cylindrical, or spherical projections do not produce UVs that are useful, especially on components that project outwards or are hollow in nature.

Maya Unwrap Uv

Maya 2018 Uv MappingMaya

- [Instructor] Now let's dive a little bit deeper…into UV mapping.…Now, in this lesson, we're going to show you…how to map a complex object to a single image.…Now typically, when you work with objects in Maya,…you'll want to UV map one object to one texture.…So in this case, we have this receiver,…or at least the box of the receiver.…And we want to texture it with this image.…Now this image has all the different textures…that we are going to use on that particular object.…

Maya 2018 Uv Mapping

And we need to unfold the object so that it matches this.…Now, in production, it usually makes sense…to have one texture per object.…You don't want multiple images and textures…going to one object because it gets kind of messy.…So let's show you how to map this to this one texture.…So first thing you want to do is apply the textures.…So I'm going to just do a simple blend material.…Let's go into the attribute editor,…and under color, click on the checkerboard,…select file, open the file, and we have an image…out here called stereo_UV.jpg.…

Maya Uv Mapping Tutorial

And when we apply that map, well it's not right.…